Gamemancer is a desktop AI studio that turns a prompt into a real, playable WebGL game — 2D or 3D — with worlds, models, art and sound generated for you. Then export to the web, Unity, or mobile.
For no-code creators and professional studios alike.
What's inside
Not a code snippet — a complete, playable game with every asset it needs, built and debugged for you.
The agent plans, writes the code, runs the game in a real browser, watches it, and fixes its own WebGL bugs until it actually works. You describe; it iterates.
Phaser & Pixi for 2D; three.js & Babylon for 3D — plus Gaussian-splat and mesh worlds you can walk around in.
3D models, rigs & animation, full worlds, images & textures, and audio — all generated from a prompt, placed into your game.
Use local models running from your own computer — your prompts, ideas and code never have to leave your desk.
Plug in Blender and ComfyUI when you want studio-grade meshes and image generation. Entirely optional — great defaults without them.
Connect your own AI providers — API keys or your existing Claude Code / OpenAI Codex subscription. No markup, no per-seat token tax, no lock-in.
Run it on free models from providers like OpenRouter, on low-cost ones like DeepSeek for pennies a session, or entirely on your own machine. You pick the tradeoff between cost, speed and privacy — the app doesn't pick for you.
Clean WebGL you can host, a Unity project with the scene and gameplay rebuilt, or a mobile app — from one build.
What you can make
One prompt, any genre — 2D or 3D. These are starting points, not limits.
Tap, swipe, hyper-casual.
Run, dodge, chase the high score.
Jump-and-run 2D levels.
Aim, blast, survive.
Match, solve, chain combos.
Place towers, hold the line.
Tracks, drift, lap times.
Quests, stats, exploration.
First-person shooters in 3D.
Over-the-shoulder 3D action.
Build, command, outsmart.
Walk around real, scanned worlds.
Many players, one live match.
Tension, jump-scares, dark corridors.
Story, dialogue, branching choices.
Teach, quiz, learn through play.
Tap, upgrade, watch it grow.
Hit the beat, chain the combo.
Build, manage, watch it thrive.
Procedural runs, permadeath.
Draft decks, chain synergies.
Gather, craft, stay alive.
Arcade goals, laps, high scores.
Sneak, hide, stay unseen.
Point Gamemancer at any game — a classic or the latest viral hit — and it researches how it actually plays: the mechanics, the controls, the feel. Then it builds your own take on it, with your art and your twist. Ride a trend without starting from a blank page.
Beyond single-player
Turn a game into something people play together — and keep coming back to.
Turn any game multiplayer. Players on different devices see each other move, live — in 2D or 3D, any engine. Test it locally in one click, then deploy an always-on server your players connect to. Works on web, mobile, and Unity.
Add real player accounts. Sign-in, cloud saves, and leaderboards backed by your own database — each player’s data kept private and secure. It ships in your web and mobile builds automatically, with no extra hosting to wire up.
How it works
Type the game you want — genre, look, mechanics — or ask Gamemancer to research what's working and propose one. Plain language, no engine knowledge needed.
The agent generates assets, writes the game, and runs it live — you see it come together in real time.
Play instantly. Ask for changes in chat — tweak difficulty, swap art, add a level. It self-fixes as it goes.
Send it to the web, a Unity project, or a mobile app — clean output you fully own.
Made with Gamemancer
Live Gaussian-splat environments generated in the app — the exact format Gamemancer ships. Pick one and step inside.

orbital interior
Space station
Real splat worlds generated in Gamemancer — rendered live with Spark, the same engine the app uses.
Made with Gamemancer
Generate video in the app's Video Studio — text or image to video with native audio — then drop it straight into your game as a cutscene.
combat cutscene · image-guided
Starship duel
combat cutscene · text-to-video
Zero-G clash
stitched cutscene · continuation
Multiverse hub
ambient cutscene · establishing shot
Rainy harbor
Real clips generated in Gamemancer with Seedance 2.0 — generate, then continue & stitch into longer scenes. H.264 MP4, the exact format the app ships into games.
Made for makers
The magic of no-code, the depth and privacy professionals need.
For creators
For studios
For marketers
For educators
For agencies / freelancers
For brands & community teams
Export
Your game isn't trapped in our app. Take it to the platform you need — no rewrite.
Clean, lightweight HTML5/WebGL you can drop into any site or host as-is. No engine, no bloat — pure vanilla output you own.
A Unity project with the world, camera, lighting and props rebuilt deterministically — and the gameplay ported to native C# on top.
A ready-to-build React Native / Expo app wrapping your game — straight to a phone, ready for the app stores.
Pricing
Gamemancer is a desktop app you own — you bring your own AI keys and pay the providers directly. No markup, no surprise token bills.
Basic
Everything to create & play.
Pro
Ship to mobile & Unity.
One-time purchase · 30-day money-back guarantee · lifetime updates & support. Questions before buying? [email protected]
Your keys, your data, your machine. We never see your prompts or proprietary work.
Join the early-access list to get in 48 hours early and lock in the launch price — Basic €39 (reg. €59) · Pro €69 (reg. €89). One-time purchase · lifetime updates & support.
Windows · macOS · Linux · Bring your own keys · Runs locally
Already purchased? Download the app →